AI Insights · Timothy · April 2022
Top 5 Third Person Games in Panama: Q1 2022 Performance
Discover the top-performing third person games in Panama for Q1 2022, with insights on downloads, revenue, and active user trends.
In the first quarter of 2022, the top five third person games in Panama showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance according to Sensor Tower data.
Free Fire from Garena International I Private Limited saw a consistent weekly revenue, peaking at around $42K in the last week of December 2021, and stabilizing around $31K to $37K through the quarter. Weekly downloads fluctuated, starting at approximately 13.5K and dropping to around 8.8K by late March. Active users showed a moderate decline from 690K at the beginning of the quarter to about 574K in the last week of March.
Genshin Impact: Natlan Launch from Cognosphere PTE. LTD. had a mixed performance. Weekly revenue varied, hitting a high of about $6K in late January and mid-February, while ending the quarter at roughly $3.5K. Downloads started at 1.4K and decreased to around 746 by the end of March. Active users remained relatively stable, averaging around 11K throughout the quarter.
PUBG MOBILE by Tencent Mobile International Limited experienced a steady revenue flow, with peaks of approximately $3.4K in mid-January and $3.2K in mid-February. Downloads were highest in mid-January at 3.9K and decreased to about 1.2K by the end of March. Active users peaked in mid-January at 26K and saw a gradual decline to around 18.8K by the end of the quarter.
Saint Seiya Awakening from Yoozoo (Singapore) PTE. LTD. had modest revenue peaks of about $2K in late January, with fluctuations around $1K to $1.6K for the rest of the quarter. Downloads remained minimal, averaging around 30 weekly. Active users saw a slight decrease from 3.5K at the beginning of the quarter to around 2.7K by the end of March.
Summoners War by Com2uS Corp. showed a modest revenue trend, peaking at around $1.4K in late January and declining to approximately $700 by the end of March. Downloads were minimal, with a notable peak of 20 in late January. Active users remained relatively steady, averaging around 1.5K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.